Intuitive Interfaces

by Dan Yoachim

Easy to use interfaces should be the goal of all designers, but what does that actually mean? It's easy to say something should be intuitive, but defining that goal can be challenging. It's not enough just say "intuitive" means interactions are easily understood by your users. It's technically correct (the best kind of correct), but is only really rephrasing the idea.

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Satisficing

by Dan Yoachim

When navigating through your site's pathing, users will do it the easy way. While using a website, visitors are required to parse through a lot of information and make multiple choices. In an ideal world, there would be no cost to these decisions. But unfortunately there's always going to be limits and constraints on users, especially time.

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Limiting Choices in Interactions

by Dan Yoachim

In general, choice is a good thing. People are varied and have varying preferences, so providing options can work towards making all feel comfortable. On the other hand too many choices can be paralyzing, or lead to faulty assumptions by the users. With the web, it's important to balance the goals of the user with getting them to their destinations. 

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Images On the Web

by Dan Yoachim
Dpi

Dots per inch (DPI) is something you'll see talked about often with images. Put simply, dots per inch is a printing term that refers to how many dots of ink would cross an inch on physical paper. Simple enough. But this isn't relevant for displaying images on screens. False information abounds, and display is complicated enough on its own.

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