Design systems offer a systematic approach to the development of digital products through tools and practices that include interface component modularization, user interface kits, front-end implementation patterns, style guides, and integrated documentation. But they aren’t always needed for every project.
Easy to use interfaces should be the goal of all designers, but what does that actually mean? It's easy to say something should be intuitive, but defining that goal can be challenging. It's not enough just say "intuitive" means interactions are easily understood by your users. It's technically correct (the best kind of correct), but is only really rephrasing the idea.
Device manufacturers need to be held accountable on their value proposition. If they are genuinely creating these devices so that we can lead our best, fullest lives, then it's time for them to let our data free.
We shook up our morning standup meeting with enhancements to our Kanban system. With a better visual presentation of each project status, we have a more accurate picture of each day's workload and a clear visual record of each project's velocity.
Looking high and low, we examined cornerstones, marquees, plaques, inscriptions, and architectural details to discover new histories about our Chicago landmarks on the STA Walking Type Tour with design historian, Paul Shaw.
Recently I received a newsletter from Sub-Zero / Wolf. I don't recall ever having signed up. But I'm a foodie, so perhaps I was signed up through a magazine. I'm not in the market for new appliances though. I don't want to receive it. I click the unsubscribe link and came to this web page...
I was reading one of my local newspapers online this morning, and was a bit surprised on the copywriting in the sidebar for an article. A "Shocking" online report regarding colon cleansers? Why would the Chicago Tribune be writing online reports about that?